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ASCII Sokoban: LEVEL TITLE GOES HERE

By John Q. Public (byline is optional)

Be sure to delete either @ or +. Only the last occurring player token will be recognized as such; any previous player tokens will probably be treated as wall bricks.

Also make sure that the number of boxes matches the number of goals. Despite the deficiency of boxes in this template level, it is still possible to "win" the level. I did this on purpose so that you can see that the placeholder for the link for the next level can revealed.

HINT:

Placeholder to put some short hint for the so­lu­tion. A com­plete so­lu­tion is pro­vid­ed below.

###### ######;
#    ###    #;
# ..     .. #;
# **  #  ** #;
#   $   $   #;
###  $ $  ###;
  #  +@#  #;
###  $ $  ###;
#   $   $   #;
# **  #  ** #;
# ..     .. #;
#    ###    #;
###### ######;

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SOLUTION

From the YASO 2.142 Optimizer: dLLDDrdLLruulDrrdrrrrrruulDulDlluluuuLLUUruLLrddlUrdddlDDuuUUdrrrRRUUl uRRlddrUlddddDldRRullluRRurDDuuUU (103 moves, 36 pushes)