ASCII Sokoban: "Frustratingly Difficult" #10

by Alonso del Arte

This level is not actually all that difficult. It's actually medium level. One of the things that makes it difficult here is that there's no single-move undo. If you've made a mistake, like push a box into a non-goal corner, the only way to recover is to start over by refreshing the page.

######;
#    ###########;
#              #;
#  ##########  #;
#  #   #    # ##;
#      #    # #;
#  ###      # #;
## # +*     # #;
 # #  **    # #;
 # #   **  ## #;
## #    ** #  ##;
#  #     **    #;
#  ###### $#   #;
#          #####;
#  #########;
####;

SOLUTION

RDuurrdLrdLDLdlUUdddrrUURurrdLLDRDRUUUruLLulllullllddddddddrrrrrrrUUdd rUUUUlldldRuuuruulDDDuurrrdLLulDrrdddRRdrruLLL (116 moves, 40 pushes). This solution comes from the YASO 2.142 Optimizer. Players on game-sokoban.com have come up with even better solutions, with fewer than a hundred moves and fewer than forty pushes.

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